All my life I’ve loved games and to create art, be it sculpting, drawing or painting. Nine years ago I made my first 3D-model and imported it into Mount&Blade and instantly became interested in modding the game. I even spent my freetime researching Swedish history for a mod set in 13th century Europe, going to the library to borrow books on the subject. Ever since I’ve been completely sure that I want to work on games.
During my time at The Game Assembly I developed my ability to work in a team to a professional level. I honed my ability to both take and give feedback. I’m disciplined and punctual, using routines to stay on time and stay consistent. I am calm and logical, making communication very straightforward and easy.
At Io-Interactive I've learned to work in a professional environment. I understand the process of creating a big budget title and how to deliver high quality assets as well as figuring out ways to improve upon the pipeline.
Junior Character Artist Apr 2016 – Present
Character Artist Intern Aug 2015 – Apr 2016
2013 – 2016 The Game Assembly
Higher vocational eduation (Game Art), developed 8 games in different
genres. Had classes in modeling, concept art, rigging and shading.
2014 Scott Eaton Portraiture & Facial Anatomy Online
Intensive six-week course designed to teach artists the critical foundations
necessary to accurately depict the human face.
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